New Version! Now you can use PATHS!
Pulse - Particle magic for GM » Devlog
Hey All!
I've uploaded a new version of Pulse with some major updates:
- Now particles and systems are stored by their name.
- Added the possibility of emitting with PATHS!
- The direction of the particle is now dynamic, meaning that particles can be created outwards, inwards or anywhere in between! The system takes care of this so it always looks the best. But it's also possible to disable this and let the particles be.
- Emitters can now be cached and played back, and you can cache as many particles as you desire (do consider the memory usage though!).
Examples are included in the file (hopefully they all work properly)
Also included in the file:
A single function from FoxyOfJungle's TurboGML (delete TurboGML_Extract if you are already using it!)
Gaussian Random by GMLscripts.com (I will probably replace this as I don't like the results and performance)
Hope you enjoy this!
Files
pulse.yymps 69 kB
Jun 06, 2023
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Pulse - Particle magic for GM
Particle Library for GameMakerStudio that does a lot of stuff
More posts
- Pulse 0.7 : Collisions, Linked Properties and More!Dec 29, 2023
- Documentation NEARLY complete!Sep 21, 2023
- New Version! System sleep💤, new part_type functions and more!Sep 10, 2023
- New version: Line emitter, curve distribution and focal points!Jul 24, 2023
- Particles go UP!Jul 18, 2023
- Fixes + Creating Instances with Pulse!Jul 02, 2023
- Upcoming: Use a sprite to emit particles?!?Jun 28, 2023
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