Particles go UP!


Particles go to a point!


I added a new feature called "focal point". Essentially, particles can be created as before within any form (circle, path, line coming soon!) , but they can now take their orientation/angle from something other than the center of the shape. 
This is useful for example if you want to make a fire ball, the particles can shape up as a cone instead of moving straight up. 
I haven't found a way to do it with paths, as paths calculate the angle in relation to the path. It could be  possible to simply ignore the paths normal and use the focal point location instead.
This can also be used as a rejector instead, it all depends on what orientation you give to the particles.

Another thing I've been doing is replacing the slow and kinda inefficient Gaussian distribution with a much more useful Animation Curve distribution.
What does it mean?

Less particles at the edges, more particles at the middle

It means that you can alter the amount of particles showing up at different points of te coordinate. For example, this is a rough approximation of a gaussian bell, with less values in the extremes and more values nearing the middle. But you can do ANY sort of irregular distributions with this. This doesn't change the SHAPE, by the way, just the POSITION of where the particle is created.

I'm also defining the names of things better, to make it as easy to use as possible.
I will probably include some sort of ImGUI menu too, to experiment with the different properties in a more straightforward way. it is already possible to import particle assets created with the IDE, but that would still miss a lot of properties that Im adding with Pulse.

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