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Pulse - Particle magic for GM

Particle Library for GameMakerStudio that does a lot of stuff · By Delfos

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Recent updates

Pulse 0.7 : Collisions, Linked Properties and More!
Pulse 0.7 is out and this brings MAJOR updates: Code is more efficient! ⚙: I've been working hard to make the code be faster. Admitedly there is a limit to ho...
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Documentation NEARLY complete!
Hey all! I bring you a new version that fixes some errors and streamlines some things. More importantly though, I've been working on the Documentation! https...
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New Version! System sleep💤, new part_type functions and more!
Hey there! here I come with a brand new update. System Updates: Particle limits 🚫: Now you can set system caps to the amount of particles you have by simple...
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New version: Line emitter, curve distribution and focal points!
This new version comes with a few interesting features: Curved distributions: Replacing the Gaussian randomization, there is now an option to use animation curv...
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Particles go UP!
Particles go to a point! I added a new feature called "focal point". Essentially, particles can be created as before within any form (circle, path, line coming...
Fixes + Creating Instances with Pulse!
I've fixed several things that I broke or got broken with the last update. But MOST importantly, 2 major updates: Creating instances with Pulse is now functiona...
Upcoming: Use a sprite to emit particles?!?
Hey Everyone! I've got some news of incoming stuff. I have implemented a displacement ma p and a color map . What does this mean, you ask? Well, it means that y...
New Version! Now you can use PATHS!
Hey All! I've uploaded a new version of Pulse with some major updates: Now particles and systems are stored by their name. Added the possibility of emitting wit...
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Hi all! Im glad to say I keep developing this little tool, hopefully someone will start trying it out so I can refine it...
started by Delfos May 15, 2023
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